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child abuse

The Final Fantasy Role-Playing Game The Big Eyes Small Mouth Edition Welcome to my feeble attempt to convert the wonderful world of Final Fantasy into the Big Eyes Small Mouth Role-Playing System. This has yet to be play tested, and is bound to have some trouble translating the rich and console-rific world of Final Fantasy to the tabletop format, but with your help, we should be able to make this work like a well-oiled man-machine. Until then though, courage. I should point out that I crafted these rules with some level of realism in mind. With this in mind, I hope you use common sense for things, and avoid the whole “Black hole item storage” thing. “Yeha, I’m carrying 99 potions, What?! Why are you staring at me?!!” New Attributes The original BESM system is Fine for anime, but FF is not anime in it's strictest definitions, and therefore, demands a few unique rules. -Cure 3pts per level (only available through the Magic Attribute) Lv1- Heals 10 hp Lv2- Heals 20 hp Lv3- Heals 30 hp Lv4- Heals 40 hp Lv5- Heals 50 hp Lv6- Heals 60 hp -Rage 1pt per level Allows the character to enter frenzy. The character must attack every turn (even in only allies are available) while berzerk. He may try, once a turn, to make a Soul roll to break the frenzy. He may only use the Total Attack option, though he still gets the -1 to his attack roll. Lv1- +1 ACV +2 Damage Lv2- +1 ACV +4 Damage +1 Initiative Lv3- +2 ACV +6 Damage +1 Initiative Lv4- +2 ACV +8 Damage +2 Initiative Lv5- +3 ACV +10 Damage +2 Initiative Lv6- +3 ACV +12 Damage +3 Initiative -Sword Servant 1 pt per level This attribute allows the user to summon the spirit from his personal blade. This ability may be used after the individual has used (practice, combat, sharpening, etc) for at least 2 days. To summon the spirit, the user must have the weapon drawn and succeed in a soul roll, with -1 per level in Sword Servant. A critical Failure on this roll breaks the weapon. A broken weapon may still be repaired, and a spirit who is slain, simply returns to the blade, but cannot be summoned until the sun has fallen and risen again. Otherwise, this attribute is identical to the 'Servant' attribute in BESM p. 123. -Sixth Sense: Touched A character with this attribute is 'touched' by a spirit, god, celestial or otherworldly intelligence. At times, this character gets feelings, visions, or impressions from her patron. A character may mediate in an attempt to commune with their patron. Roll Soul, (penalties may apply if the Patron is especially uncommunicative) to make contact. Characters who are Touched will often have other effects. Those touched by Gaia will often have an extensive green thumb, those touched by a War God may have a knowledge of the battlefield better than any general, those Touched by Chuthulu are often completely insane. -Kensi: Destructive Blow Normally, a character may attempt to destroy an opponent's equipment with a -4 penalty. A character with this attribute may attempt this with only a -1 penalty to their rolls. NOTE: most weapons have 40hp depending on size and quality. The Armor value of armor also protects itself from damage.


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