In the wake of school shootings and overall violence among young adults and teens in general, the question of whether videogames affect the way young adults act is brought up time and time again. ... Unfounded, illogical, blame placed on videogames because they’re an easy target, a scapegoat. I’m personally tired of it, and I’m writing this essay to get the point across that, no matter how many times they’re blamed for it, videogames do not affect teenagers to the point of causing violent behavior.
The question one first has to ask themselves, whether they’re young or old, is; Would a game, meant to provoke fun and recreation, cause me to commit a violent act? ... Videogames, if anything, are likely to prevent violent acts, not encourage them. Videogames, even violent ones, help relieve stress, especially when you’re upset or angry. ... This is why blaming videogames is so detrimental, ugly, and wrong. ... Anyone who really cared about fixing the problem would stop focusing on videogames and start offering up counseling, clubs, and intelligent discussion to teenagers who feel like committing violent acts. Also, the relentless bombardment of negativity given to videogames by the media has an all too often overlooked victim; The videogame maker. Because of all the moronic claims against videogames, certain videogames are now restricted from being sold to anyone under the age of seventeen.
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